Diablo III Turns into Consumer Nightmare

Diablo III’s hot launch comes after an extensive beta period, and the announcement of the Blizzard-made franchise’s shift into an online only game. The online portion is not thinly veiled DRM, but much like an MMO, brings the game world to life. Spawning items and monsters are done so server side, meaning the design is [...]

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Australian GAME Customers Locked Out of Pre-Orders (Update)

(Update: Blizzard has come through. Those who paid for the game and have their receipt can purchase the game digitally -before May 21st- through Blizzard, and they’ll issue a refund upon confirmation) GAME’s rough times, which sees their business evaporating under Chapter 7 bankruptcy, has more casualties than part time jobs and shareholders. GAME isn’t [...]

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UbiSoft Let’s Players Know Ghost Recon Community will Be Fragmented in July

UbiSoft’s resurrected Ghost Recon series is scheduled for release May 22nd. With a few weeks until that release, the company has announced the first DLC package, a $10 map pack titled Arctic Strike due July 3rd. That DLC will include a series of multiplayer maps, a new co-op Guerrilla Mode map, six weapons, and another [...]

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Battlefield 3 Servers Disappearing; Only Paid Servers Running (Update)

(Update) – EA has responded. As it turns out, too many people were taking part in this offer, which were actual servers for the game, not extras for this service. As such, EA will keep a number of servers set aside for general play at all times. One wonders what type of precedent this sets [...]

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$20 Minecraft Purchases on XBLA Leading to Refund Requests

Minecraft set records on Xbox Alive Arcade this week, becoming the fastest selling title in the history of the service, this despite a top tier price of $20. Some consumers feel they were cheated however. Minecraft’s touted local co-op is not functional for those who own SDTVs, something that is not noted anywhere prior to [...]

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Who We Are: Bytez

We are consumers of physical and digital game media. Customers, players, and end users. We love games, but are dissatisfied with how they are being delivered. In one generation, day one DLC, online passes, $10 map packs, $15 map packs, stranded pre-order bonuses, paid cheats, paid in-game equipment, and more have become standard practice. Publishers [...]

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